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Les Celsius Game Night
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dans blog,team — Corbeaunoir le 30 mai 2013 à 11 h 24 min

English translation available on this link

Bien que certains joueurs aimeraient que l’équipe de Celsius online travaille jour et nuit à développer de nouvelles fonctionnalités pour leurs jeux préférés, les membres de la team Celsius prennent parfois le temps de se reposer. Et pour cela, rien de mieux qu’une Celsius Game Night ! Les Celsius Game Nights sont des soirées organisées environ une fois par mois dans les locaux de Celsius pour se détendre tous ensemble le temps de quelques parties de jeux de société.

Ainsi, à contrecœur, Charles-Édouard (Brennos) et Gary (Le0ben) laissent de côté quelques instants les joueurs en détresse, les développeurs oublient les nouvelles fonctionnalités et les bugs à corriger, et les graphistes délaissent pour un temps leurs crayons.

Puis, tout le monde se retrouve dans la salle principale et rencontre les personnes avec qui il parle par messagerie instantané depuis plusieurs heures (ou jours, selon les cas [sic]).

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Celsius Game Nights
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dans english blog posts — Corbeaunoir le à 11 h 14 min

Although some players would like the Celsius Online team to work day and night developing new features for their favorite games, members of the Celsius team sometimes take time to rest. For that, there’s nothing better than a Celsius Game Night! Celsius Game Nights are events organized about once a month in the Celsius premises for the team to spend some good times together around boardgames.

So, reluctantly, Charles-Edouard (Brennos) and Gary (Le0ben) put aside their concerns about players in distress for a few moments, the developers forget about the new features and bugs that need fixing, and the designers leave their pencils.

Everyone ends up in the main room, meeting live the people they have been messaging with for several hours (or days, depending on the case [sic]). Now, let us pass a little time at one of these nights …

…which begins with … a difficult step: determining which game we play. Of course, many people have brought in games. Sylvain (Greewi), a big fan of cooperative and semi-cooperative games, has brought a whole host of games of that sort. Lévan, who prefers strategy games, has come with several… with an average playing time of 10 hours. Guillaume (Corbeaunoir) has brought games that need at least a dozen players to be interesting. Assuming that we have only a few hours and that only 9 people were able to come, we eventually move towards a cooperative game, to the great disappointment of Yann-William who would rather lay into his colleagues than ally with them.

Brennos, CorbeauNoir, Greewi et Marjorie en pleine partie

Brennos, Corbeaunoir, Greewi and Marjorie playing

 

 

Sylvain (Greewi) begins enthusiastically explaining the rules of the chosen game, The Saboteur. Simply put, this is a game where players assume roles as dwarves, and try to find gold nuggets by following a path through a mine. Saboteurs, however, have blocking the dwarves as their goal.

  • 1st minute: Sylvain explains the rules.
  • 3rd minute: Laura returns from the bathroom, Sylvain again explains the rules.
  • 10th minute: Everyone thinks they understand the rules. Sylvain then distributes the cards.
  • 11th minute: Levan, Yann-William and Guillaume read their cards, and ask Sylvain to explain the rules again.
  • 15th minute: the game starts (finally!).
  • 16th minute: Levan tries to cheat by drawing two cards.
  • 18th minute: Guillaume tries to hinder the blue team dwarves.
  • 20th minute: Yann-William unwittingly helps Laura by playing a card whose effect he did not know. Sylvain re-explain some of the rules.
  • 23rd minute: Gary notes we are taking turns counterclockwise, contrary to what Sylvain explained in the rules.
  • 24th minute: Levan tries to cheat by placing two cards.
  • 26th minute: Guillaume continues to hamper the blue team dwarves.
  • 28th minute: Levan tries to cheat by looking at one of the cards placed face-down on the table.
  • 31st minute: Arthur notes that the path the dwarves are following goes in the opposite direction to their goal.
  • 34th minute: Levan offers to exchange a card with Yann-William. Sylvain says that isn’t within the rules.
  • 36th minute: Guillaume again hinders the blue team dwarves.
  • 37th minute: Laura builds her third dead end in the path carved out by the dwarves.
  • 38th minute: Gary is surprised to see that Levan has 6 cards in his hand instead of five.
  • 40th minute: Yann-William helps the blue team dwarves, playing a card without knowing what it does. But it was Sylvain who forgot to explain the effect of that card.
  • 42nd minute: Sylvain says that the game is over, and then tries to determine the winner.
  • 43th minute: Sylvain says Yann-William is the winner. Yann-William then discovers that he was on the dwarves’ side, Guillaume realizes he was on the blue team all along, and Levan doesn’t understand why he didn’t win.

Finally, everyone helps Sylvain put the game away, while thinking about the next game, which will be played the same way …

I hope you have enjoyed this article, and, as a conclusion, I feel like saying « Fluct merginas obnes ». That doesn’t mean anything but I like the sound of it to conclude this article!

(Thanks to Bandana for the translation of this article)

Royaumes Renaissants ou le match d’impro le plus long du monde
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dans blog — Brennos le 7 mai 2013 à 14 h 36 min

Depuis neuf ans, quelques millions de personnages ont foulé les planches de la scène. Plusieurs centaines de milliers de joueurs construisent la même métahistoire au moment où j’écris, tous ensemble concentrés dans la même patinoire !

« Patinoire ?
– C’est bien c’que j’ai lu… Même quand Celsius ne fait qu’écrire, ils arrivent à nous pondre un bug, peuh ! »

AHEM

Clarifions. Dans les matchs d’improvisation théâtrale, la patinoire fait office de scène : heureusement privée de sa glace, elle n’en arbore pas moins d’élégants bastingages tout juste suffisants pour camoufler des acteurs accroupis ou allongés, prêts à jaillir comme des diables d’une boîte afin d’apparaître aux yeux du public et d’entrer dans l’histoire en cours.

Les Royaumes Renaissants, Shogun Kingdoms et Native Kingdoms comptent certainement parmi les improvisations les plus longues du monde. À la seule différence que bien des improvisateurs pourraient considérer que ces jeux trichent un peu… mais pourquoi ? (more…)