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Why will March of History be the best strategy game ever!
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dans english blog posts — Lévan le 10 juillet 2013 à 15 h 37 min

March Of History

(read this article in: French, German, Spanish, Italian)

At Celsius online, we are looking forward to present you March of History which is in closed alpha status. Mixing real-time strategy, management and diplomacy, March of History takes you in Medieval Europe where you play a noble family intent on perpetuating the name of their House through the sound and the fury of History. What do we want to achieve? We aim to offer you a unique game experience, unlike any strategy games you already know. In all modesty, let’s put it this way: March of History may very well be the most ambitious game since the coming of Civilization.

Saint-Renan s'apprête à envoyer des renforts au siège de Landernau.

Saint-Renan is going to send reinforcements to the siege of Landernau.

March of History is at its heart a strategy game but it also borrows from role-playing games. You don’t play as a nation or as a kind of all-powerful god, but as the head of a noble family with a piece of land in Europe. Thus, at the outset, wars, armies, and the economy may not be central to the game (there will be all these, of course), but marriages, births, and the relationships between noble houses will be. One bad fall from a horse by your eldest son can challenge all your matrimonial strategy!

Ogame-like is not the only way

More deeply, we question the dominance of a certain model of web-based strategy games, all formatted in the same way and all based on the same game system. I will use the term « Ogame-like » for games with these aspects in commmon:

  • they build on RTS (Real-Time Strategy) games like Starcraft and Age of Empires. A noble heritage if there is one,
  • they are based on the idea that in a strategy game, the player wants to first crush his neighbors and become the most powerful, and
  • they are, incidentally, (almost) all German. (Our friends, but we disclaim a monopoly on good ideas.)

In these games, the logic is almost always the same:

1 / Accumulate power (buildings, armies, research) 2 / Conquer and plunder other players in order to 3 / Build up power again.

or

1 / Get slaughtered

Co-operative Logic

March of History is much more strongly based on co-operation. For example: vassalage (To oversimplify, vassalage means that a lord recognizes his dependence on his own feudal overlord, his suzerain). In all the strategy video games I know of, vassalage is always a negative situation, a dead-end and a failure. If a player is a vassal, he has only one goal: defeat his overlord to win his independence. Indeed, a vassal is generally limited in his options and, even in serious games, must pay astronomical sums to his lord! This is absurd and has no historical basis (or only in extremely specific cases). In March of History it’s the overlord who usually pays a regular fee to his vassal or gives him land, in addition to fulfilling his duty of protection. The vassal usually agrees to assist his suzerain in his wars. The suzerain-vassal relationship is one in which both parties benefit and is the strongest form of alliance in the early game.

Un exemple de traité

An example of a peace treaty including a wedding and a vassalization between two Houses

Unless you want it or are very aggressive, it will be unusual to be simply removed from the game. Declarations of war and conflict resolutions are made with a certain logic, where the winner does not crush the loser. If, for example, you are the Lord of Landernau (and as such rule the area called Landernau), you might see the Duke of Brittany declare war upon you. The Duke’s purpose is to make you his vassal. Imagine that after a few months, he puts Landernau under siege, takes the city, your capital with its castle, crushes your army and thus win the war. In this case, in most other games, it would be « game over » for you. In March of History March of History , you’ll simply be forced to accept a peace treaty and become a vassal of the Duke (and pay some financial compensation to the winner because you didn’t have the presence of mind to stop the war sooner). He will return the city he took from you and your lordship (Why keep it? He has never disputed that it was yours, but you now acknowledge his precedence). With a little diplomacy and role playing, you may even be able to negotiate a great vassalage, marry your daughter to his eldest son, and join him in his ambition to be a power in the west of the Kingdom of France!

Game Basics

The game is based on four pillars, which correspond to the four icons at the top of each screen:
– The world map. It is here that armies move and the geography of the land can be seen. (This is important because you can find iron in mountains or hills, your troops will move more slowly over rough terrain, etc.).
– Your family. Having offspring is essential to ensuring your family’s survival, but for prestige and power you must find them the right spouses.
– The strategy screen. Here decisions are made about war, peace, and alliances, and this is where the various rankings can be seen.
– Your Manors and Lands. Your people have a life even when you do not ask them for anything–they are economically active; they manage to survive and multiply–but here you can choose to construct buildings, to guide production in certain directions, to stockpile food for the winter or for your armies, and to influence technological progress.

Ecran de la Seigneurie de Brest (les graphismes ne sont pas définitifs)

A screen of the domain of Brest (graphics are not final)

An evolutionary game

Progress, quite rightly, is an important feature of the game. You manage things not only by « unlocking » buildings or army types or acquiring various bonuses, but, as the game progresses, the rules change and the game system changes. Gradually, players will form a central United Nations and explore the world, the Church will undergo changes, and so on. The aim is to provide a total strategy game, modeling European history from the end of the first millenium to the contemporary period.

Le tout début de l'arbre des technologies

The beginning of the tech tree

Of course, it will be possible to make smaller games. In the current alpha version, and in the first beta version that is coming, the game will focus on a specific scenario: the history of Britain between 1000 and 1300, based on accurate historical research. This map is playable by about twenty people.

Oh, and I forgot one of the basics: all this is playable directly in a browser without any downloading (not even Flash) and includes a scrollable world map. Furthermore, the game is completely free. A subscription system will undoubtedly, among other things, allow players to create their own games and play with their friends by configuring the speed of a game.

As with Renaissance Kingdoms, March of History will be updated regularly and new features will be added continually. The game will also be designed to be translated into as many different languages as possible and we will begin sending the first invitation codes within a month. In the meantime, follow the brand new Facebook page March of History in order not to miss any information about the game!

Lévan, CEO of Celsius online and creator of March of History

2 Comments »

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  1. avatar
    Julian

    posté le 13 février 2014 @ 14 h 35 min

    I NEED to receive an invitation and start working in my future family 🙂 Well, I see that it’s a new step further to RK, but please … … … let me access!!! xD

  2. avatar
    niks

    posté le 25 mai 2014 @ 15 h 48 min

    Cool, thaanks 🙂

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